

But the familiarity feels comfortable rather than dull, building upon the sense of warmth that both games share.

Even the graphics utilized by the two games are largely identical. The gameplay and characters are so similar between the two that fans often have difficulty remembering what happened in which game. The player isn’t required to obey chess rules, but the total openness of the terrain combined with the shocking strength of the enemy forces the player to fight extremely defensively.Īside from the expanded scope, though, little is changed between Shining Force and its sequel. The chess battle sees the player and his party fighting on an actual chess board against actual chess pieces. Defeating the Kraken requires luring his tentacles close to the raft while simultaneously positioning your own troops safely on a relatively tiny amount of space. Both of these are renowned not just for their difficulty, but also for the unique situations that they present. Chief among them are the battle against the monstrous Kraken while the party rides a raft downriver, and the clash against the chess army in the magically shrunken town. The original Shining Force had a number of interesting scenarios, but Shining Force II features several skirmishes that have become iconic in tactical RPG canon. The battles themselves feel ratcheted up as well. The original allowed for little backtracking, but by the end of the second game the player can return to practically every previously explored locale. Everything about it simply feels bigger, aided by the fact that the game’s world can be explored in much greater detail this time around. It’s a larger game overall than the original, featuring more characters, more secrets, more classes, and more battles. Rather than reinvent the wheel, Shining Force II simply loads up with even more of what worked in its predecessor. S hining Force II is, in essence, the Mega Man 3 to the original Shining Force’s Mega Man 2.
